added zoom for #5
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@@ -7,17 +7,34 @@ public class ParticleSimulationScene : Node2D
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{
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private Node2D _particleNodes;
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private Camera2D _camera;
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private Tween _cameraTween;
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private Vector2 _cameraZoomTarget;
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private Vector2 _cameraPosTarget;
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private float _maxZoom;
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private Vector2 _spaceSize;
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private const float CameraZoomSpeed = 0.5f;
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private ParticleSimulation _particleSimulation;
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public float PhysicsInterpolationFraction;
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public void Initialize(int seed, int nParticles, float zoom)
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{
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_maxZoom = zoom;
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_camera = GetNode<Camera2D>("Camera2D");
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_cameraTween = GetNode<Tween>("CameraTween");
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_particleNodes = GetNode<Node2D>("ParticleNodes");
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_cameraZoomTarget = _camera.Zoom;
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_cameraPosTarget = _camera.Position;
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GD.Seed((ulong)seed);
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GD.Print("Last Seed: " + seed);
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var viewSize = GetViewportRect().Size;
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GetNode<Camera2D>("Camera2D").Zoom = new Vector2(zoom, zoom);
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_camera.Zoom = new Vector2(zoom, zoom);
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var spaceSize = viewSize * zoom;
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_spaceSize = spaceSize;
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_particleSimulation = new ParticleSimulation
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{
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SpaceSize = spaceSize
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@@ -28,10 +45,92 @@ public class ParticleSimulationScene : Node2D
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public override void _Process(float delta)
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{
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// Game state inputs
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if (Input.IsActionJustPressed("quit"))
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GetParent<Main>().ExitToMenu();
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if (Input.IsActionJustPressed("reset"))
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GetParent<Main>().RestartSimulation();
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var shouldTweenStop = false;
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if (Input.IsActionJustReleased("zoom_in"))
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{
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shouldTweenStop = true;
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// Zoom
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_cameraZoomTarget -= new Vector2(0.1f, 0.1f);
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// Movement
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var mousePos = GetGlobalMousePosition();
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var posDelta = _cameraPosTarget - mousePos;
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posDelta = posDelta.Clamped(500f);
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_cameraPosTarget -= posDelta * 0.2f;
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}
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if (Input.IsActionJustReleased("zoom_out"))
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{
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shouldTweenStop = true;
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// Zoom
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_cameraZoomTarget += new Vector2(0.1f, 0.1f);
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// Movement
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var mousePos = GetGlobalMousePosition();
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var posDelta = _cameraPosTarget - mousePos;
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posDelta = posDelta.Clamped(500f);
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_cameraPosTarget += posDelta * 0.2f;
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}
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var cameraDir = new Vector2();
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if (Input.IsActionPressed("up"))
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cameraDir += new Vector2(0, -1);
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if (Input.IsActionPressed("down"))
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cameraDir += new Vector2(0, 1);
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if (Input.IsActionPressed("left"))
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cameraDir += new Vector2(-1, 0);
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if (Input.IsActionPressed("right"))
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cameraDir += new Vector2(1, 0);
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if (cameraDir.LengthSquared() != 0)
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{
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shouldTweenStop = true;
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cameraDir = cameraDir.Normalized();
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_cameraPosTarget += cameraDir * 1000f * delta;
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}
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if (Input.IsActionPressed("key_zoom_in"))
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{
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shouldTweenStop = true;
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_cameraZoomTarget -= new Vector2(0.01f, 0.01f);
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}
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if (Input.IsActionPressed("key_zoom_out"))
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{
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shouldTweenStop = true;
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_cameraZoomTarget += new Vector2(0.01f, 0.01f);
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}
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if (shouldTweenStop)
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{
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_cameraTween.StopAll();
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_cameraZoomTarget.x = Mathf.Clamp(_cameraZoomTarget.x, 0.01f, _maxZoom);
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_cameraZoomTarget.y = Mathf.Clamp(_cameraZoomTarget.y, 0.01f, _maxZoom);
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_cameraPosTarget.x = Mathf.Clamp(_cameraPosTarget.x,
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0f - (_maxZoom - _cameraZoomTarget.x) * (_spaceSize.x / (Mathf.Sqrt2 * 2)),
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0f + (_maxZoom - _cameraZoomTarget.x) * (_spaceSize.x / (Mathf.Sqrt2 * 2)));
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_cameraPosTarget.y = Mathf.Clamp(_cameraPosTarget.y,
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0f - (_maxZoom - _cameraZoomTarget.y) * (_spaceSize.y / (Mathf.Sqrt2 * 2)),
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0f + (_maxZoom - _cameraZoomTarget.y) * (_spaceSize.y / (Mathf.Sqrt2 * 2)));
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_cameraTween.InterpolateProperty(_camera, "zoom", _camera.Zoom, _cameraZoomTarget, CameraZoomSpeed,
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Tween.TransitionType.Quint, Tween.EaseType.Out);
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_cameraTween.InterpolateProperty(_camera, "position", _camera.Position, _cameraPosTarget, CameraZoomSpeed,
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Tween.TransitionType.Quint, Tween.EaseType.Out);
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_cameraTween.Start();
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}
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PhysicsInterpolationFraction = Engine.GetPhysicsInterpolationFraction();
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}
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@@ -51,7 +150,7 @@ public class ParticleSimulationScene : Node2D
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{
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var simulationParticle = _particleSimulation.GetParticle(particleNode.SimulationId);
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particleNode.LastSimulationPosition = particleNode.Position;
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particleNode.CurrentSimulationPosition = simulationParticle.Position;
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particleNode.CurrentSimulationPosition = simulationParticle.Position - (_spaceSize / 2.0f);
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particleNode.SetColor(simulationParticle.Type.Hue, simulationParticle.Health,
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Mathf.Clamp(simulationParticle.AverageSpeed / 1.5f, 1f, 1f));
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particleNode.WasTeleportedLast = simulationParticle.WasTeleportedLast;
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