restructured project

This commit is contained in:
2022-01-18 12:01:37 -05:00
parent 2286c33b12
commit d2ebbdef62
25 changed files with 64 additions and 2239 deletions

27
MainMenu/MainMenu.cs Normal file
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using Godot;
using System;
public class MainMenu : Control
{
private Main _main;
public override void _Ready()
{
_main = GetTree().Root.GetNode<Main>("Main");
}
public void _on_Button_pressed()
{
var nParticles = GetNode<VBoxContainer>("MenuButtons").GetNode<TextEdit>("TextEdit").Text.ToInt();
_main.StartSimulation(nParticles);
}
public void _on_ToggleFullscreen_pressed()
{
if (OS.WindowFullscreen)
OS.WindowFullscreen = false;
else
OS.WindowFullscreen = true;
}
}

98
MainMenu/MainMenu.tscn Normal file
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://ui/ui_theme.tres" type="Theme" id=1]
[ext_resource path="res://ui/particles_logo.png" type="Texture" id=2]
[ext_resource path="res://MainMenu/MainMenu.cs" type="Script" id=3]
[ext_resource path="res://ui/ColorTube-Regular.ttf" type="DynamicFontData" id=4]
[sub_resource type="DynamicFont" id=1]
size = 12
font_data = ExtResource( 4 )
[node name="MainMenu" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 1 )
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MenuButtons" type="VBoxContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -150.0
margin_top = -105.315
margin_right = 150.0
margin_bottom = 192.685
custom_constants/separation = 12
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="MenuButtons"]
margin_right = 300.0
margin_bottom = 27.0
text = "Number of Particles"
align = 1
[node name="TextEdit" type="TextEdit" parent="MenuButtons"]
margin_top = 39.0
margin_right = 300.0
margin_bottom = 103.769
rect_min_size = Vector2( 0, 64.769 )
text = "1000"
[node name="Button" type="Button" parent="MenuButtons"]
margin_top = 115.0
margin_right = 300.0
margin_bottom = 166.251
text = "Simulate!"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Warning" type="Label" parent="MenuButtons"]
margin_top = 178.0
margin_right = 300.0
margin_bottom = 223.0
custom_fonts/font = SubResource( 1 )
text = "Simulation cannot be resized
once simulation starts!"
align = 1
[node name="HBoxContainer" type="HBoxContainer" parent="MenuButtons"]
margin_top = 235.0
margin_right = 300.0
margin_bottom = 235.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ToggleFullscreen" type="Button" parent="MenuButtons"]
margin_top = 247.0
margin_right = 300.0
margin_bottom = 298.251
text = "Toggle Fullscreen"
[node name="Logo" type="TextureRect" parent="."]
show_behind_parent = true
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -342.0
margin_top = -357.183
margin_right = 1578.0
margin_bottom = 726.817
rect_scale = Vector2( 0.35, 0.35 )
mouse_filter = 2
texture = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="MenuButtons/Button" to="." method="_on_Button_pressed"]
[connection signal="pressed" from="MenuButtons/ToggleFullscreen" to="." method="_on_ToggleFullscreen_pressed"]

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using Godot;
using System;
public class MenuBackground : Node2D
{
private Node2D _particleNodes;
public override void _Ready()
{
//_particleNodes = GetNode<Node2D>("ParticlesNodes");
//var particleScene = GD.Load<PackedScene>("res://ParticleSimulation/ParticleNode.tscn");
//var particleNode = particleScene.Instance<ParticleNode>();
//_particleNodes.AddChild(particleNode);
}
public void SetParticleCount(int nParticles)
{
int currentCount = _particleNodes.GetChildCount();
if (currentCount < nParticles)
{
int addCount = nParticles - currentCount;
for (int i = 0; i < addCount; i++)
{
}
}
}
//TODO add private method to add particles
public override void _Process(float delta)
{
//var particleNodesArray = _particleNodes.GetChildren();
//foreach (ParticleNode particle in particleNodesArray)
//{
// particle.Position += new Vector2(0.1f, 0f);
//}
}
}