restructured project

This commit is contained in:
2022-01-18 12:01:37 -05:00
parent 2286c33b12
commit d2ebbdef62
25 changed files with 64 additions and 2239 deletions

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using Godot;
// ReSharper disable once CheckNamespace
// ReSharper disable once ClassNeverInstantiated.Global
public class ParticleNode : Node2D
{
private Label _labelNode;
private Sprite _spriteNode;
public Vector2 CurrentSimulationPosition = new Vector2();
public Vector2 LastSimulationPosition;
public bool WasTeleportedLast = true;
public int SimulationId;
public override void _Ready()
{
_spriteNode = GetNode<Sprite>("Sprite");
_labelNode = GetNode<Label>("Label");
}
public override void _Process(float delta)
{
Position = WasTeleportedLast == false
? LastSimulationPosition.LinearInterpolate(CurrentSimulationPosition,
GetParent<Node2D>().GetParent<ParticleSimulationScene>().PhysicsInterpolationFraction)
: CurrentSimulationPosition;
}
public void SetLabelText(string text)
{
_labelNode.Text = text;
}
public void SetColor(float hue, float saturation, float opacity)
{
_spriteNode.Modulate = Color.FromHsv(hue, saturation, 1, opacity);
}
}

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://ParticleSimulation/ParticleNode.cs" type="Script" id=1]
[ext_resource path="res://textures/particle_noborder.png" type="Texture" id=2]
[node name="ParticleNode" type="Node2D"]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 2 )
[node name="Label" type="Label" parent="."]
visible = false
margin_left = -18.0
margin_top = -23.0
margin_right = 18.0
margin_bottom = -9.0
text = "0.05"
__meta__ = {
"_edit_use_anchors_": false
}

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using Godot;
using Particles.ParticleSimulation;
// ReSharper disable once CheckNamespace
// ReSharper disable once ClassNeverInstantiated.Global
public class ParticleSimulationScene : Node2D
{
private Node2D _particleNodes;
private ParticleSimulation _particleSimulation;
public float PhysicsInterpolationFraction;
public void Initialize(int nParticles)
{
_particleNodes = GetNode<Node2D>("ParticleNodes");
GD.Randomize();
ulong randomSeed = GD.Randi();
GD.Seed(randomSeed);
GD.Print("Last Seed: " + randomSeed);
var viewSize = GetViewportRect().Size;
var zoom = GetNode<Camera2D>("Camera2D").Zoom;
var spaceSize = new Vector2(viewSize.x * zoom.x, viewSize.y * zoom.y);
_particleSimulation = new ParticleSimulation
{
SpaceSize = spaceSize
};
_particleSimulation.Initialize(nParticles);
foreach (var id in _particleSimulation.LastParticlesAdded) CreateParticleNode(id);
}
public override void _Process(float delta)
{
if (Input.IsActionJustPressed("quit")) GetTree().Quit();
if (Input.IsActionJustPressed("reset")) GetTree().ReloadCurrentScene();
PhysicsInterpolationFraction = Engine.GetPhysicsInterpolationFraction();
}
public override void _PhysicsProcess(float delta)
{
_particleSimulation.Update();
foreach (var id in _particleSimulation.LastParticlesRemoved)
{
var particleNode = _particleNodes.GetNode<ParticleNode>(id.ToString());
particleNode.Free();
}
foreach (var id in _particleSimulation.LastParticlesAdded) CreateParticleNode(id);
var particleNodes = _particleNodes.GetChildren();
foreach (ParticleNode particleNode in particleNodes)
{
var simulationParticle = _particleSimulation.GetParticle(particleNode.SimulationId);
particleNode.LastSimulationPosition = particleNode.Position;
particleNode.CurrentSimulationPosition = simulationParticle.Position;
particleNode.SetColor(simulationParticle.Type.Hue, simulationParticle.Health,
Mathf.Clamp(simulationParticle.AverageSpeed / 1.5f, 1f, 1f));
particleNode.WasTeleportedLast = simulationParticle.WasTeleportedLast;
}
}
private void CreateParticleNode(int id)
{
var particleScene = GD.Load<PackedScene>("res://ParticleSimulation/ParticleNode.tscn");
var particleNode = particleScene.Instance<ParticleNode>();
particleNode.Name = id.ToString();
particleNode.SimulationId = id;
_particleNodes.AddChild(particleNode);
}
}

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://ParticleSimulation/ParticleSimulationScene.cs" type="Script" id=1]
[node name="ParticleSimulationScene" type="Node2D"]
script = ExtResource( 1 )
[node name="ParticleNodes" type="Node2D" parent="."]
[node name="Camera2D" type="Camera2D" parent="."]
anchor_mode = 0
current = true
zoom = Vector2( 1.35, 1.35 )